New dragons' abilities


The 1BitDragons game was initially developed for the 1-Bit Weekend Jam.

That was my second ever game jam, and I've received way more feedbacks than I expected.

Most gamers appreciated the overall game, but the most recurring comment was about too little variation.

Thus, I've decided to also participate to the Improve My Game Jam #10 and take the opportunity to add a little something to the game.

These are the improvements implemented since the initial release:

  • Added description text to the intro page
  • Added support for mobile/touch devices
  • Changed the projectile sprite from a cannonball to an arrow which also rotates following its direction
  • Added an audio fx for the shot
  • Adjusted the source position of the shot
  • Fixed music coming only from the left channel
  • Last but definitely not least: added more variation to dragons' abilities (spoiler ahead!) :
    • Added dragons without reflection (previously there were only dragons visible only in the reflection)
    • Added blinking dragons

I also migrated from Godot 3.2.1 to 3.2.3 RC1, which enables Visual Studio support. I enjoyed the new workflow much more compared to working with VS Code!

I hope you like the improvements and that you enjoy the game.

Further feedbacks are greatly appreciated!

Thank you!

Files

1BitDragons.zip Play in browser
Jul 26, 2020

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